Engaging Congress is a fun, interactive game that uses primary source documents to explore the basic principles of representative government and the challenges they face in contemporary society.
Be Washington is an interactive experience in which YOU take on the role of George Washington, either as commander in chief or president. Come face to face with a leadership challenge, listen to advice from his most trusted sources, and decide how to solve the same problems Washington himself faced. Learn how Washington actually handled the situation, and see how other players voted. Play as an individual or hosts a game for a group. Lesson plans are available for each scenario. The game may be played online and is also available as an app. Visiting Mount Vernon? Make plans to play Be Washington in the Interactive Theater.
Help restore the Bill of Rights in this online game. This game for second through fourth grade asks students to explore a town to find the rights that were deleted from the National Rights database.
The Constitutional Compromise Game was designed specifically for teachers who don’t know what to do on Constitution Day. The game combines the skills of discourse, debate and compromise that were essential to the creation of the Constitution. Students work independently and in groups to solve Constitutional challenges and ratify the Constitution. This is a great activity for teachers who do not teach government or civics but need to satisfy the Constitution Day requirement.
This fun online card game teaches middle and high school students about their rights under the Bill of Rights, the first ten amendments to the Constitution. The game offers three skill levels as a player tries to match a right with scenario. Founder cards grant players special abilities that give them an advantage in game play.
In Do I Have a Right?, your students run a law firm that specializes in constitutional law. Clients bring various complaints, and students must identify if they “have a right.” As students successfully resolve cases by matching them with the correct attorneys, their law firm grows along with the skills of their lawyers.
In Win the White House, your students take on the role of presidential candidate from the primary season all the way through to the general election. The player strategically manages time and resources to gain control of as many electoral votes as possible over a ten-week campaign. This can only be done by effectively communicating his or her position on issues, and mastering media and public appearances.
In Argument Wars, students will try out their persuasive abilities by arguing a real Supreme Court case. The other lawyer is their competition. Whoever uses the strongest arguments wins!
In the Bill of Rights edition of Do I Have a Right? your students run a law firm that specializes in constitutional law, specifically the rights protected in the Bill of Rights. Clients bring various complaints, and students must identify if they “have a right.” As students successfully resolve cases by matching them with the correct attorneys, their law firm grows along with the skills of their lawyers.
Do you know how people become citizens of the United States? In Immigration Nation, you’ll find out as you guide newcomers along their path to citizenship.
Students learn the range of allowable circumstances for legal residence and the requirements for naturalization and full citizenship.